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Class ClientEntityManager

Client entity manager

Inheritance
object
EntityManager
ClientEntityManager
Inherited Members
EntityManager.MaxSyncedEntityCount
EntityManager.MaxEntityCount
EntityManager.ServerPlayerId
EntityManager.InvalidEntityId
EntityManager.EntitiesCount
EntityManager.Tick
EntityManager.LerpFactor
EntityManager.UpdateMode
EntityManager.Mode
EntityManager.IsServer
EntityManager.IsClient
EntityManager.Tickrate
EntityManager.DeltaTime
EntityManager.DeltaTimeF
EntityManager.MaxHistorySize
EntityManager.PlayerId
EntityManager.HeaderByte
EntityManager.InRollBackState
EntityManager.InNormalState
EntityManager.VisualDeltaTime
EntityManager.MaxPlayers
EntityManager.IsRunning
EntityManager.RegisterFieldType<T>(InterpolatorDelegateWithReturn<T>)
EntityManager.RegisterFieldType<T>()
EntityManager.GetEntityTypeFromClassId(ushort)
EntityManager.GetEntitySyncVarInfo(InternalEntity, IEntitySyncVarInfoPrinter)
EntityManager.GetEntityById<T>(EntitySharedReference)
EntityManager.TryGetEntityById<T>(EntitySharedReference, out T)
EntityManager.GetEntities<T>()
EntityManager.GetControllers<T>()
EntityManager.GetSingleton<T>()
EntityManager.HasSingleton<T>()
EntityManager.AddLocalSingleton<T>(T)
EntityManager.GetLocalSingleton<T>()
EntityManager.TryGetLocalSingleton<T>(out T)
EntityManager.TryGetSingleton<T>(out T)
EntityManager.EnableLagCompensation(NetPlayer)
EntityManager.DisableLagCompensation()
Namespace: LiteEntitySystem
Assembly: LiteEntitySystem.dll
Syntax
public sealed class ClientEntityManager : EntityManager

Constructors

ClientEntityManager(EntityTypesMap, AbstractNetPeer, byte, MaxHistorySize)

Constructor

Declaration
public ClientEntityManager(EntityTypesMap typesMap, AbstractNetPeer netPeer, byte headerByte, MaxHistorySize maxHistorySize = MaxHistorySize.Size32)
Parameters
Type Name Description
EntityTypesMap typesMap

EntityTypesMap with registered entity types

AbstractNetPeer netPeer

Local AbstractPeer

byte headerByte

Header byte that will be used for packets (to distinguish entity system packets)

MaxHistorySize maxHistorySize

Maximum size of lag compensation history in ticks

Fields

InputBufferSize

Maximum stored inputs count

Declaration
public const int InputBufferSize = 64
Field Value
Type Description
int

PreferredBufferTimeHighest

Preferred input and incoming states buffer length in seconds lowest bound Buffer automatically decreases to Jitter time + PreferredBufferTimeHighest

Declaration
public float PreferredBufferTimeHighest
Field Value
Type Description
float

PreferredBufferTimeLowest

Preferred input and incoming states buffer length in seconds lowest bound Buffer automatically increases to Jitter time + PreferredBufferTimeLowest

Declaration
public float PreferredBufferTimeLowest
Field Value
Type Description
float

Properties

AverageJitter

Average jitter

Declaration
public float AverageJitter { get; }
Property Value
Type Description
float

CurrentRPCTick

Tick of currently executing rpc (check only in client RPC methods)

Declaration
public ushort CurrentRPCTick { get; }
Property Value
Type Description
ushort

IsExecutingRPC

Is server->client rpc currently executing

Declaration
public bool IsExecutingRPC { get; }
Property Value
Type Description
bool

LastProcessedTick

Player tick processed by server

Declaration
public ushort LastProcessedTick { get; }
Property Value
Type Description
ushort

LastReceivedTick

Last received player tick by server

Declaration
public ushort LastReceivedTick { get; }
Property Value
Type Description
ushort

LerpBufferCount

States count in interpolation buffer

Declaration
public int LerpBufferCount { get; }
Property Value
Type Description
int

LerpBufferTimeLength

Total states time in interpolation buffer

Declaration
public float LerpBufferTimeLength { get; }
Property Value
Type Description
float

LocalPlayer

Our local player

Declaration
public NetPlayer LocalPlayer { get; }
Property Value
Type Description
NetPlayer

NetPeer

Client network peer

Declaration
public AbstractNetPeer NetPeer { get; }
Property Value
Type Description
AbstractNetPeer

NetworkJitter

Network jitter in milliseconds

Declaration
public float NetworkJitter { get; }
Property Value
Type Description
float

PendingToRemoveEntites

Entities that waiting for remove

Declaration
public int PendingToRemoveEntites { get; }
Property Value
Type Description
int

RawServerTick

Current state server tick

Declaration
public ushort RawServerTick { get; }
Property Value
Type Description
ushort

RawTargetServerTick

Target state server tick

Declaration
public ushort RawTargetServerTick { get; }
Property Value
Type Description
ushort

RollBackTick

Current rollback tick (valid only in Rollback state)

Declaration
public ushort RollBackTick { get; }
Property Value
Type Description
ushort

ServerInputBuffer

Inputs count in server input buffer

Declaration
public byte ServerInputBuffer { get; }
Property Value
Type Description
byte

ServerSendRate

Send rate of server

Declaration
public ServerSendRate ServerSendRate { get; }
Property Value
Type Description
ServerSendRate

ServerTick

Current interpolated server tick

Declaration
public ushort ServerTick { get; }
Property Value
Type Description
ushort

StateSize

Current state size in bytes

Declaration
public int StateSize { get; }
Property Value
Type Description
int

StoredCommands

Stored input commands count for prediction correction

Declaration
public int StoredCommands { get; }
Property Value
Type Description
int

Methods

Deserialize(ReadOnlySpan<byte>)

Declaration
public DeserializeResult Deserialize(ReadOnlySpan<byte> inData)
Parameters
Type Name Description
ReadOnlySpan<byte> inData

Incoming data including header byte

Returns
Type Description
DeserializeResult

Deserialization result

GetPlayerController<T>()

Return client controller if exist

Declaration
public T GetPlayerController<T>() where T : ControllerLogic
Returns
Type Description
T

controller if exist otherwise null

Type Parameters
Name Description
T

controller type

OnAliveEntityAdded(InternalEntity)

Declaration
protected override void OnAliveEntityAdded(InternalEntity entity)
Parameters
Type Name Description
InternalEntity entity
Overrides
EntityManager.OnAliveEntityAdded(InternalEntity)

OnLogicTick()

Declaration
protected override void OnLogicTick()
Overrides
EntityManager.OnLogicTick()

Reset()

Remove all entities and reset all counters and timers

Declaration
public override void Reset()
Overrides
EntityManager.Reset()

Update()

Update method, call this every frame

Declaration
public override void Update()
Overrides
EntityManager.Update()
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