LiteEntitySystem
LiteEntitySystem (LES) provides a high-level framework for multiplayer game entities with built-in networking via LiteNetLib (custom transports supported).
In a typical setup the server manages the authoritative game state using a ServerEntityManager, while each client maintains a local mirror of the game world via a ClientEntityManager.
The game logic is implemented in custom entity classes based on:
- EntityLogic - for most simple entities like weapons, grenades, usable objects, doors, etc
- PawnLogic for player-controlled entities like PlayerEntity that has position, health, money, etc
- HumanControllerLogic<TInput> for player controllers that generate input and also make Client->Server requests
- AiControllerLogic for AI controllers