Class PawnLogic
- Namespace
- LiteEntitySystem
- Assembly
- LiteEntitySystem.dll
Base class for entites that can be controlled by Controller
[EntityFlags(EntityFlags.Updateable)]
public abstract class PawnLogic : EntityLogic, IComparable<InternalEntity>
- Inheritance
-
objectPawnLogic
- Implements
- Inherited Members
Constructors
PawnLogic(EntityParams)
protected PawnLogic(EntityParams entityParams)
Parameters
entityParams
EntityParams
Properties
Controller
public ControllerLogic Controller { get; }
Property Value
Methods
Update()
Fixed update. Called if entity has attribute EntityFlagsAttribute and flag Updateable
protected override void Update()