Class EntityLogic
Base class for simple (not controlled by controller) entity
Implements
Inherited Members
Namespace: LiteEntitySystem
Assembly: LiteEntitySystem.dll
Syntax
public abstract class EntityLogic : InternalEntity, IComparable<InternalEntity>
Constructors
EntityLogic(EntityParams)
Declaration
protected EntityLogic(EntityParams entityParams)
Parameters
Type | Name | Description |
---|---|---|
EntityParams | entityParams |
Fields
Childs
Child entities (can be used for transforms or as components)
Declaration
public readonly SyncHashSet<EntitySharedReference> Childs
Field Value
Type | Description |
---|---|
SyncHashSet<EntitySharedReference> |
Properties
ParentId
Declaration
public EntitySharedReference ParentId { get; }
Property Value
Type | Description |
---|---|
EntitySharedReference |
SharedReference
Declaration
public EntitySharedReference SharedReference { get; }
Property Value
Type | Description |
---|---|
EntitySharedReference |
Methods
AddPredictedEntity<T>(ref SyncVar<EntitySharedReference>, Action<T>)
Create predicted entity (like projectile) that will be replaced by server entity if prediction is successful Should be called also in rollback mode if you use EntityLogic.Childs
Declaration
public void AddPredictedEntity<T>(ref SyncVar<EntitySharedReference> targetReference, Action<T> initMethod = null) where T : EntityLogic
Parameters
Type | Name | Description |
---|---|---|
SyncVar<EntitySharedReference> | targetReference | SyncVar of class that will be set to predicted entity and synchronized once confirmation will be received |
Action<T> | initMethod | Method that will be called after entity constructed |
Type Parameters
Name | Description |
---|---|
T | Entity type |
AddPredictedEntity<T>(Action<T>)
Create predicted entity (like projectile) that will be replaced by server entity if prediction is successful Should be called also in rollback mode
Declaration
public T AddPredictedEntity<T>(Action<T> initMethod = null) where T : EntityLogic
Parameters
Type | Name | Description |
---|---|---|
Action<T> | initMethod | Method that will be called after entity constructed |
Returns
Type | Description |
---|---|
T | Created predicted local entity |
Type Parameters
Name | Description |
---|---|
T | Entity type |
DisableLagCompensationForOwner()
Disable lag compensation for player that owns this entity
Declaration
public void DisableLagCompensationForOwner()
EnableLagCompensationForOwner()
Enable lag compensation for player that owns this entity
Declaration
public void EnableLagCompensationForOwner()
GetFrameSeed()
Declaration
public int GetFrameSeed()
Returns
Type | Description |
---|---|
int |
GetParent<T>()
Get parent entity
Declaration
public T GetParent<T>() where T : EntityLogic
Returns
Type | Description |
---|---|
T | parent entity |
Type Parameters
Name | Description |
---|---|
T | Type of entity |
OnBeforeParentDestroy()
Called before parent destroy
Declaration
protected virtual void OnBeforeParentDestroy()
OnLagCompensationEnd()
Called when lag compensation ended for this entity
Declaration
protected virtual void OnLagCompensationEnd()
OnLagCompensationStart()
Called when lag compensation was started for this entity
Declaration
protected virtual void OnLagCompensationStart()
RegisterRPC(ref RPCRegistrator)
Method for registering RPCs and OnChange notifications
Declaration
protected override void RegisterRPC(ref RPCRegistrator r)
Parameters
Type | Name | Description |
---|---|---|
RPCRegistrator | r |
Overrides
SetParent(EntityLogic)
Set parent entity
Declaration
public void SetParent(EntityLogic parentEntity)
Parameters
Type | Name | Description |
---|---|---|
EntityLogic | parentEntity | parent entity |